
So what do image, word and materialization have to do with a jug of moonshine, an old hillbilly's hat and a campfire?
Stick with me here...
The old competition between image & text may be a bogus binary that limits our fuller perception and more powerful use of language in all its forms. Try submitting a cv, resume or grant application in "Jokerman" font and you'll get a immediate sense of the powerful visual subtleties of typography.
The visually aesthetic aspects of text are often overlooked, but they are immensely important. In fact, the font Helvetica was recently the subject of a documentary that charts its design influences, deployment and ubiquity in our Web-linked global culture.
The alphabet is primarily visual, a series of simple but specifically shaped images that we group and combine in nearly infinite ways, a finely articulated complex visual code, but still essentially visual, essentially an image. And images are powerful, whether they take the form of a minutely articulated code or the broader compass of shape color and spatial composition.
Undoubtedly, humans were drawing before we were writing. The Cave of Lascaux as well as even older discoveries at the Cave of Chauvet demonstrate that we've been playing with visual communication for at least 30,000 years.
OK, so here's where we connect to the sculpted hillbilly items om the image above.
To foreground the complexity of contemporary communications, first review the layers of the image: you are looking, through a computer, at a digital photograph of three objects made of polymer clay baked in a conventional oven for 15 minutes at 275 degrees. (and in regards to the layers of image, I won't even mention the code that is behind the images on the screen!) That this astonishing complexity grew out of our first scratchings on walls and clay tablets has to be one of the most overlooked truths of human history.
While the cave wall is a galaxy away from digital palettes like Second Life, there is a clear connection between the creativity evoked and the ancient power of the plastic and imagic word to manifest material existence. Take Pappy Enoch for example.
If you've followed this blog or In a Strange Land, you've read of the backwoods antics of avatar Pappy Enoch who now has a small clan of fans and fellow hillbillies. By now, the attentive reader may have noticed the similarity between the hand-crafted hat pictured above, and the digitally crafted hat that Pappy is wearing in his close-up shot in the post below.
Certainly this is not great 'art' (and it need not be) but perhaps it's a small example of the ever-growing chain of creative inspiration that runs all the way back to those caves - and to which we all have a right to contribute. Unlike Blake's "mind forg'd manacles" this chain of playful creation is one that frees the mind from self & socially imposed limits and allows us to experiment and imagine other possibilities. The practical wisdom of this approach is becoming increasingly clear as recent brain studies have demonstrated.
In my tiny link in that chain, I saw the digital creative possibilities of Second Life when it led Joe Essid to create the avatar Pappy, whose unique charm and gentlemanly hillbilly sentiment have earned him a small following in SL as you can see in Pappy's 'blob'. Though I've found it difficult to spend much time in SL, I've been inspired by Pappy, and now the "Pappyverse" expands into material polymer clay 'reality' in some kind of post-post-modern digital-plastic version of the Golem, but hopefully less of a 'shapeless mass' and with a better attitude.
The wisdom of Pappy, is hybrid, exploring the new, maintaining and revising the old, always shifting with changing challenges, experimenting with new configurations, materials, media and ideas.
Stay tuned for a follow-up discussion of the technologies of fire, moonshine, jug and hat....

Pappy's 'camp' on UR Island -
One of the most interesting characters i've run into in SL seems to have set up his hillbilly camp on UR island. Pappy Enoch is a tall, mean-looking, pot-bellied guy with shaggy black hair and beard in "seasoned" overalls. Though he looks mean, he's actually quite friendly and seems to have accidentally collected some fans.
If you have a Second Life avatar, you can visit Pappy's camp.
What makes Pappy unique in SL is that he is an "imperfect" character, one that includes many traits that we "wise moderns" have rejected as inferior or incorrect. For example, Pappy speaks in a kind of dialect, he seems to invent it rather than mimic an currently used dialect - not 'correct' but nevertheless communicative and engaging for others.
Pappy has a junk-strewn, overgrown area on UR Island where he has an old dog named Dixie Moonshine and he's a friendly guy in spite of his menacing, paunchy exterior (and that smell).
Recently Pappy had a contest to name the dog, and quite a few folks submitted ideas - in hillbilly!
It may be that Pappy's popularity is an indication of homogenization in SL and our human thirst for diversity and "imperfection". Or it cold be that Pappy represents an older set of values more focused on self-reliance, basic hospitality & civility and celebration of life.
(hence the moonshine still)
Or perhaps people are just having fun catching on to Pappy's playful hillbillisms...and PLAY is the key here. Pappy was clearly created for playful purposes and this seems to be a big part of his appeal. In fancypants academic terms this is the realm of the "ludic" from latin 'ludere' or to play - spontaneous, joyful creativity.
NOT purposeless, NOT a waste of time, but a key ingredient to intellectual growth and learning - not to mention pleasure!
Another interesting side to Pappy is his echoes of the Foxfire books that captured the fading 'low-tech' ways of mountain people in Georgia. These books contain techniques for self-reliance and independence that most of us have already lost, but which are likely to be damn handy in the future.
You didn't think the supply of electricity was going to be endless did you? That's what we hope, but it's not very likely. Between unchecked Enronian corruption to the serious changes in the weather that we're experiencing, it seems a bit naive for us to assume an uninterrupted, affordable flow.
Pappy and folks like him (those few left) will do just fine with their hillbilly ways, but what about the most techno-laden of us?
As was demonstrated recently in a 'blackberry blackout' many of us are quite vulnerable and useless without our techno-toys.
Doesn't sound like evolution to me.

Though i've been a clear fan of biological embodiment, i have to admit that the two avatars i interviewed in Second Life remain on my mind - primarily because i've been too busy to get back in touch even though both Tonny & Faith tried.
So, this entry is about my awakening to the strength of a digitally made connection of friendship and a public apology to my two friends Tonny & Faith whom i've snubbed so rudely - i'm sorry. Thanks for taking the time to help me.
This is a whole new world that, without replacing the richness of our biological matrix, can be a new space where humans get along in new ways, perhaps evolving someday into a whole new form of social organization that augments rather than replaces embodied, face-to-face interaction.
Oh where to start? First, and perhaps most relevant, is my identity as an academic who is exploring SL for research and pedagogical purposes. Since this is the primary motivation for my interaction here, at least i have one stable point of reference (i think).
In my doctoral studies, i've been fascinated by the hype of the cybervangelists who endlessly extol the virtues of digital existence and disparage physicality, referring to our biological lives as "the meat world." My own preference and perspective is that, while digitality is fun & can teach us, BIOLOGY is our unrecognized power and ultimate reality. None of this fantastic technology would even exist (much less persist) if it weren't for the biology that created and maintains it.
Since i feel such a strong connection to the cycles of my body and Nature, when creating my avatar i chose the closest thing to a dog that I could find. Dogs seem to me a good representation of earthiness (they give birth anywhere, lick themselves, smell each other) not so much a prescription for behavior i recommend. i look a bit more cartoon-like than i was hoping, but then everybody does here.
I suppose the word "avatar" is an oddly apt term since it derives from Hindu mythology and refers to the descent of a god into the material world. But the term is also completely inappropriate since, in terms of technology, WE are the gods and when we make an avatar we DE-materialize ourselves in a way. Or perhaps an avatar is simply a technologically enhanced version of the childhood friend....or spirit guide.
My friend Ignatius Onomatopoea has been teasing me that i'm a 'furry' or a 'fuzzy' but my purpose in maintaining this particular look is purposeful both for the expression of our connection to the Earth and an invitation to reflect upon and discuss the nexus of image and identity. For example, when Iggy was creating himself, he wished to represent himself as close to his biology as possible but the program didn't have options for gray hair or baldness!
What might this imply? Remember the rejection of biology and the horror of aging present in Brave New World? Does some of the cyber-hype and particularly the disparagement of the body reveal a similarly neurotic fear of aging and death?
Is it possible to arrive at a place in the mind where THE BODY IS NOT THE ENEMY or the traitor to OUR EGOS but rather the wise teacher born from millions of years of field testing and development? i think so. This is my personal goal.
My SL identity crisis is dawning not because of my loss of faith in my body, but because of the connotations of the image i have chosen! From Iggy's teasing, to a chance interview with an SL Designer, to conversations with a veteran gamer, i have learned that the 'fuzzy' or 'furry' is a category of avatar that existed before SL and which is associated with sensuality, particularly 'kinky' sex - whatever that means! How can you have sex without a body?
So, what do i do? Surrender my avatar because of digital prejudice? But is it prejudice or a self-designation by the players? By choosing it i tapped correctly into the embodied sensual that i want to emphasize without understanding its previous and wider connotations.
In some way, this confusion is perfect. Beeble is here to explore & learn, but also to remind and to celebrate the world of the flesh, of embodied experience so he would definitely NOT identify with avatars who find satisfaction in any kind cyber-sex which is not and can never be true sex at all. It's just like my take on cyber-rape: there has to be physical proximity and contact for the term to have any useful meaning - for me at least. Y'all can go play with your keyboards if you like.
These associations, biases or readings' of my avatar, or of the basic ICON behind it will prove to be an interesting filter in my attempts to interview people in SL.
more to come....
One of the things i've figured out how to do is 'make'
objects that greet avatars and then follow up with some other kind of message or statement. Ever since i've been in SL, i've been thinking about Jean Baudrillard the French post-modern theorist/philosopher most famous for his book Simulacra and Simulations that explores the nature of reality in a world full of copies or simulacra.
So, i decided to make what i first called a "blather ball" but which i've come to re-name a "curiosity generator." It's basically a sphere of tie-dye colors that is supposed to ask "Is this reality?" when it appears and then "Where is Jean Baudrillard?" when it is 'touched' by an avatar.
My idea was to drop them throughout SL in the hopes that Baudrillard might actually show up - or at least an avatar that claims to be him...ultimately we cannot know for certain who is on the keyboard, but the avatar and name give us a confidence that we do.
So, why Baudrillard? If you've taken a peak at that excerpt from Simulacra it seems that Second Life instantiates many of his observations about the nature of reality in the context of a typhoon of copies....do we lose touch with 'reality' when we make so many copies of it? How or why does the copy become more authoritative than the original?
What is reality anyway? If you check the Oxford English Dictionary, you'll note that the first definition of "real" has to do with money, the second with power connecting 'royal' with 'real'....and it isn't until the third definition that "real" refers to the everyday world of physical objects.
In some way "reality" is defined by those with money and power...the worldview of 'royalty' (money & power) shapes and literally defines us and our world.
But then again, Blake might remind us that these are only "mind forg'd manacles" which we are free to escape - if we have the will.
One of the interesting things that new technologies offer us is a nearly unlimited set of choices, customizations, or options for the visual (and often aural) enhancement of our interface and it is easy to get lost in a wilderness of digital enhancements.
For example, while waiting to observe students from a composition class as they created their first SL avatars, i began to 'edit my own appearance' and accidentally LOST Beeble's animal head! In an effort to don a 'party hat' that I found in my inventory, Beeble's head just popped off and landed on the ground.
i still am not sure how this happened, but i was amused to discover that beneath Beeble's head was the basic 'human' featured head that is part of the basic avatar model. Surely there are some rich metaphorical reflections possible here, especially with my foregrounded emphasis on human biology and animality. Is my sense of animality actually part of my core being, or is it like a hat or head that I 'put on' as in SL?
This makes me think of my current studies of the Don Juan story and how his seductive character is often portrayed as an irresistible force of Nature - the drive of desire. This question brings up the question of his moral responsibility and engages with some of our oldest discussions about what it means to be human and where we are located in the matrix of Nature.
Participation in SL can also lead to discussions about man and Nature, what constitutes human identity and what is significance we experience when we are in personal physical proximity as opposed to distant digital interaction.
In a way, this discussion goes back about 5000 years to the invention of writing. Though Socrates was suspicious of writing technology, preferring to rely on the older technology of the spoken word but if it weren't for Plato's writing, the oral traditions of Socrates might not have survived. Reflection on his response and on the varying values and deficits of each technology (spoken vs. written) can be a very fruitful exercise potentially enhancing our understanding of and appreciation for each technology.
So too, it can be fruitful for us to reflect on these amazing new digital technologies and the ways they enhance our lives as well as the ways in which they are insufficient and sometimes even destructive.
An ongoing and critical engagement with our technologies not only promises new and more useful insights about their best uses, it is essential to maintaining our mastery of our tools and preventing their mastery of us.
As Emerson noted in the midst of the Industrial Revolution:
"Man Thinking must not be subdued by his instruments."
As we've been getting know SL with our students in classes, some students are coming back with stories of harassment by other avatars.
One student agreed to be 'teleported' to another location when asked by another avatar and the student ended up getting stuck in an S&M club from which she couldn't escape because her avatar was not "authorized" to open the door!
This and other odd encounters (check the SL Police Blotter) have prompted some worthwhile discussion about digital safety issues and what sort of 'protections' and guidelines students should have for this new realm.
Though I have heard of "rape in cyberspace" and I fully acknowledge that some (too many?) men are aggressive, obnoxious pigs, I am not fully convinced that rape is the correct term, or that there are any serious dangers online that can be equated to events in the physical world or what SL & other cybernauts call "RL" for Real Life.
I know this may raise the dander of my feminist friends, but I think that a lack of physical contact is a central consideration here. Perhaps it is a sign of our belief in the digital world and its reality that we are so willing to *equate* what happens online (essentially without our body, and totally without direct physical contact) with what happens in RL.
To say that what someone does to a digital image is the same as doing it to the person who created the image seems an unwarranted conflation of RL & SL. Would ex-lovers then be guilty of assault if they defaced a picture of their ex and then sent it to them? Harassment maybe, but surely not assault. No matter how much we might like to claim so, the digital is *not* the same as the physical world and it never will be.
Nevertheless, digital dangers do exist and caution is certainly warranted - ultimately we cannot know for sure who is at the other keyboard and our belief in their identity is purely an act of faith. With recent evidence of increases in State surveillance, as well as net stalking and identity theft, we should all be well aware that *no* electronic medium is completely private.
Unless a person reveals personal information or foolishly agrees to meet a complete stranger simply based on an avatar and some writing, there is little real danger in cyberspace.
At least that's my reading right here, right now. I'll let you know if I've changed my mind after I get trapped in some digital dive!
It seems that our university house in SL is located between a casino and a strip club. Naturally, I had to peek into the strip club...
Though I didn't see anything I would call "explicit" the walls were covered with images, some of which suggested avatar eroticism (if such a thing is even possible) but most of the spaces on the wall were open for advertising - the most widespread and perhaps the most damaging prostitution of all.
I've toured our house and watched a short video with Al Gore, but I haven't attended or planned any educational activities there yet. If I do, I think I'll want to use the upstairs classroom with all the pillows on the floor!
As long as it took me to learn how to move the throne into position, Beeble was bushed when I was done!
Well, I finally completed my first draft of my avatar Beeble Baxter and I've explored a bit of Second Life but I still have much to learn! If you're new to Second Life (or SL for short) you're probably only slightly less confused than I am. Let me explain what I know...
It's not technically a 'game' because there is no set goal or fixed rules of 'play' but there are rules in Second Life. I guess it's like a huge chunk of cyberspace where we can wander around to see what others are doing and have made. For example, I'm cheifly interested in SL for educational purposes and MIT, Harvard and other schools are already teaching classes here.
The best news is that it's FREE for basic interaction and for those who would like to enhance their SL with 'digital enhancements' there is a wide array of items that can be bought with real money (US dollars) and kept in your avatar file.
Check it out and see what you think...you don't have to make a commitment or enter any personal information. You'll meet people from all over the world who are trying this out and communicating with one another. In fact, I just read that Sweden is opening a 'virtual embassy' in Second Life!!
http://secondlife.com/
More later....