Showing posts with label Tonny Halderman. Show all posts
Showing posts with label Tonny Halderman. Show all posts

Sunday, March 23, 2008

horsing around in SL










Here I am at Danish Visions, an educational island I've discussed before, designed by Tonny Halderman for his business school. I liked the horse so much that Tonny told me where I could buy one of my own - but now I can't find the horse I bought!
(it's a bit harder to misplace a real horse)

Since the surrender of my vocal virginity, I've made only a few other forays into SL since then and I am surprised at how few avatars seem to be using voice chat. It may be that the technology needs a bit of development or it may be our bandwidth limits, but voice has not been as popular as I had expected it would be.

I am preparing to attend the CCCC Convention with Iggy in New Orleans, LA where we will be presenting some of our research about/in Second Life. During our presentation, we will have our avatars meet on the University of Richmond island along with some of the avatars of students who have done some of this exploration with us.

While Iggy has used SL in his "Literature, Technology & Society" course, I've been using it mostly separate from my courses, instead relying on two groups of independent student researchers: high school seniors who attended University of Richmond's Summer Scholars program and university freshmen and sophomores, My Summer Scholars agreed to interview other avatars about their experiences in SL and their thoughts about its educational potential. My university students are exploring educational sites, testing the offerings, interviewing local avatars and taking a few snapshots.

Students then posts their avatar-findings in our research blog and some join us at the convention on April 2 as avatars in Second Life, on the University of Richmond's island.

the symposium of the future?....








Monday, June 25, 2007

Second Life for teaching?

I continue to explore the pedagogical possibilities of SL, and though I've just begun, I have found several interesting and useful sites. I'll give a brief overview in this entry and return to focus in greater detail on specific sites in following entries.

My colleague Ignatius Onomatopoea has been exploring SL educational possibilities as well, from movie making to SL libraries specifically designed for teachers, and he discusses some of this in his Ric
hmond Times Dispatch blog "In a Strange Land." Educators interested in how these technologies can be used would do well to keep up with Iggy's blog. The wide variety of the postings on Iggy's blog also demonstrate possible uses for teaching, from interviews to character design & development to learning how to script objects.

I've accompanied Iggy on interviews of SL educators like Milosun Czervik, a professor at Virginia Tech University who raised money in Second Life for the victims of their recent shooting. Czervik has also generously populated the ICT Library in Second Life with lots of free materials for teachers who want to use SL for teaching.

One of my first interviews was with Tonny Halderman, an SL designer who also teaches at 'The Business Centre - Horsens Business School'
in Denmark. One of his islands "Danish Visions" includes a windfarm and what he calls a "learning object" meant to help train those who assemble the precision-made Nissen gearbox cooling mechanisms for wind turbines in real life.


On his other island "Media Learning" as he discussed creating appropriate "learning spaces" for specific needs, he took me to a promontory overlooking an ocean complete with relaxing rhythmic waves whose calming litany was woven with the sounds of birds and breeze.

Of course, olfactory cues are absent, but even if the Linden's found a way to digitally duplicate scent, would it be the same as a smell naturally emitted from a biological object?
(yesterday on the James River, I noticed the slightly sweet smell of the rocks I had noticed in the mountains)


Even so, though only two senses were engaged, the sense of relaxation was surprising.

Tonny noted that this particular spot might be an effective space to balance high-intensity discussions or as inspiration for more meditative and reflective work.

Who knows? Maybe SL has the potential to become a new space for the mediation of conflict without the enhanced emotion that accompanies the experience of your opponent's embodied presence.



Wednesday, May 9, 2007

connection in SL



Though i've been a clear fan of biological embodiment, i have to admit that the two avatars i interviewed in Second Life remain on my mind - primarily because i've been too busy to get back in touch even though both Tonny & Faith tried.



So, this entry is about my awakening to the strength of a digitally made connection of friendship and a public apology to my two friends Tonny & Faith whom i've snubbed so rudely - i'm sorry. Thanks for taking the time to help me.

This is a whole new world that, without replacing the richness of our biological matrix, can be a new space where humans get along in new ways, perhaps evolving someday into a whole new form of social organization that augments rather than replaces embodied, face-to-face interaction.

Tuesday, April 24, 2007

initial interviewing


My first interviews were spontaneous meetings, and therefore somewhat brief and disorganized but good experience nevertheless. When i saw the word "Designer" in the name bubble over Tonny Halderman, i asked a few questions to determine if he was a fashion designer in Real Life or a designer of Second Life. Tonny turned out to be an SL designer who looked like a 20-something blue-eyed, blond young man in SL. Our conversation was short and i was distracted by my attempts to capture the text somehow, but Tonny was the first SL avatar to suggest that Beeble's look might elicit student teasing - but he did not say anything specific about being a furry!






My second chance interview was just before a presentation for my Faith Broek was a svelte, blonde young woman with a flashing halo. She had only been in SL for two weeks and was far more deft than I was. I tried to follow her, sometimes walking, sometimes flying, but often got lost or fell into a pit or the ocean - she had to teleport me several times.

When i asked if her name "Faith Broek" was a pun, she asked "what's a pun?"
At this, i thought that either she was not a native English speaker, or she was very young.
After complimenting my look and giving me a beer, Faith revealed that she was a 16 year old English girl - so can i be arrested for accepting a digital beer from a minor? i hope not, but these days it's hard to tell with all the hysteria over "protecting children" - i doubt Faith considers herself a "child" but that doesn't mean there isn't a whole army of social workers and protection programs who cash in on this inappropriate and inaccurate label.

After falling into numerous pits and bodies of water, having to be teleported to recover from my disorientation, i told Faith i had to go to class and asked if she'd be interested in
making a short appearance. She agreed, and I left for class.

I had transported myself to what I thought was a university, but which was crowded with avatars having a blizzard of decidedly un-scholarly conversations. When Faith arrived, we chatted a bit for the class before she judged the location too crowded and asked if we could teleport elsewhere for less distraction. She was able to teleport, but i was not. It may have been the traffic on the university server, or some other glitch, but I was stuck on the crowded, confusing, cacaphonous concourse.

The image to the right was taken during a moment of rest in my bumbling attempt to follow Faith.

(can't you smell the fire and hear it crackle?)