Another story that lends itself to digital expansion is Charlotte Perkins Gilman's "The Yellow Wallpaper" first published in The New England Magazine in 1892. I am composing a hypertext called "rest cure" of Gilman's story and I've come across a surprising number of adaptations and images online related to the text. For example, a YouTube search for the title yields 109 videos people have made about this amazing, insightful and disturbing story and a browsing of these videos may surprise you.
In spite of its generative power, sometimes text is insufficient to generate all the emotion that is present in a story and sound is necessary to reveal it. That's where hypertext comes in. The power of sound is especially evident in Agnes Moorehead's 1948 adaptation of the story (32:24) for Suspense Theater, a popular program on CBS that ran from 1942-1962. If you listen to the whole story, Moorehead will give you the creeps as she portrays the disintegration of Jane's mind. The turmoil in her voice would be difficult to capture in text...
Academic blog by a Humanimal-run avatar reporting from cyberspace about our biology/technology interface with digital communications from a distinctly embodied perspective.
Friday, January 7, 2011
Monday, March 8, 2010
Ushering in The Labyrinth of The House of Usher
Beeble Baxter here, in human form, standing between portraits of Immanuel Swedenborg and Carl Maria Von Weber, two of the names mentioned in Poe's short story "The Fall of the House of Usher."
Hanging in the virtual House of Usher, a collaborative virtual reality project at the University of Richmond, these portraits serve as clues from Poe's story that invite students to further research.
When I first started brainstorming about pedagogical applications of virtual reality with our local VR Wizard, I thought it would be interesting to adapt a piece of literature to this new digital realm and Poe's tale of psychological horror seemed to offer abundant possibility. The unnamed narrator received a desperate plea from his boyhood friend Roderick Usher, begging him to come visit. Upon his arrival, the narrator is astonished at the sickly and cadaverous image of his formerly robust friend. During his visit, he attempts to distract and comfort Roderick with music and reading.
As they pored over the books in Usher's library, Poe gives us several specific but obscure titles that are often overlooked. One of the texts is by SwedenborgHeaven and Hell, the full title of which is Heaven and its Wonders and Hell From Things Heard and Seen. This lengthy meditation on mortality and spirituality offers some potential clues to the precise nature of Roderick Usher's fear-ridden psyche. In our virtual House of Usher, student avatars visit Roderick and try to discover the cause of his suffering. As they explore the labyrinth of the house, our portrait of Swedenborg can be built to be "clickable" or responsive to avatar proximity to provide text revealing the identity of the image and offering questions or research leads.
According to the New Earth Swedenborg BBS, ""Swedenborg had two central philosophic interests: cosmology and the nature of the human soul. From approximately 1720 until 1745 he studied, wrote, and published on these two subjects. His first significant philosophic work, entitled Chemistry and published in 1720, emphasized his developing view that everything in nature could be explained mathematically. He rejected the Newtonian concept of permanent, irreducible particles of matter and suggested that everything material was essentially motion arranged in geometric forms."
For the eager student the research trail can lead from Poe to Swedenborg to the great creative genius of William Blake whose disagreement with Swedenborg's teaching motivated his composition The Marriage of Heaven and Hell. This book alone offers a significant opportunity for further research and it is but one of several arcane titles specifically listed by the narrator by authors like Machiavelli, Fludd and Campanella that clearly have significance in Poe's story.
The other portrait of Carl Maria Von Weber suggests a sonic connection and a bit of mystery of its own.
During his attempts to assuage Roderick Usher's suffering, the narrator also tries to distract his friend with music but Usher's manic enthusiasm takes over and the narrator can only remember "a certain singular perversion and amplification of the wild air of the last waltz of Von Weber." In the virtual House of Usher, student avatars can hear a brief audio clip of this music, see the sheet music and dig further with research to discover why Poe includes this specific reference and why von Weber's authorship of this piece is contested.
In James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy (2003) he argues that using such virtual realms successfully in education requires four basic steps:
1. The player must probe the virtual world (which involves looking around the current environment, clicking on something, or engaging in a certain action).
2. Based on reflection while probing and afterward, the player must form a hypothesis about what something (a text, object, artifact, event, or action) might mean in a usefully situated way.
3. The player reprobes the world with that hypothesis in mind, seeing what effect he or she gets.
4. The player treats this effect as feedback from the world an accepts or rethinks his or her original hypothesis.
This recursive cycle of exploration, reflection, writing and re-examination is not unlike
the drafting process in alphabetic composition but it includes the vital ingredient of
"playfulness" too often left out of traditional education by misguided philosophies of
teaching. Contrary to this, Gee explains the intellectual significance of video games:
the drafting process in alphabetic composition but it includes the vital ingredient of
"playfulness" too often left out of traditional education by misguided philosophies of
teaching. Contrary to this, Gee explains the intellectual significance of video games:
"Some consider this four-step process to be the basis of expert reflective practice in any
complex semiotic domain. But it is also how children learn, even very young children,
when they are not learning in school. It is how children initially build their minds and
learn their cultures as they develop early in life. In other words, this four-step process is
central to how humans as biological creatures of a certain sort, learn things when
learning is essential for survival and thriving in the world” (90-91).
when they are not learning in school. It is how children initially build their minds and
learn their cultures as they develop early in life. In other words, this four-step process is
central to how humans as biological creatures of a certain sort, learn things when
learning is essential for survival and thriving in the world” (90-91).
Janet Murray's Hamlet on the Holodeck (1997) further validates the efficacy of digital
realms for education as she explains the attraction we have to games and the sense of
empowerment they give:
realms for education as she explains the attraction we have to games and the sense of
empowerment they give:
"When the things we do bring tangible results, we experience a delight of electronic
environments-the sense of agency. Agency is the satisfying power to make meaningful
action and see the results of our decisions and choices.…. As a format for electronic
narrative, the maze is a more active version of the immersive visit. Maze-based
stories…turn the passively observant visitor into a protagonist who must find his or her
own way through the fun house" (381, 384).
action and see the results of our decisions and choices.…. As a format for electronic
narrative, the maze is a more active version of the immersive visit. Maze-based
stories…turn the passively observant visitor into a protagonist who must find his or her
own way through the fun house" (381, 384).
The Usher simulation is in its infancy, but between the abundant unexplained details in
Poe's story and the increasing capabilities of digital realms, the possibilities of this dark
digital labyrinth are great for those bold enough to explore them.
Poe's story and the increasing capabilities of digital realms, the possibilities of this dark
digital labyrinth are great for those bold enough to explore them.
Tuesday, November 17, 2009
Levi-Strauss leaves
Over 100 years before Claude Levi-Strauss was born, Benjamin Franklin wrote his observations of the natives he found in America:"Savages we call them, because their Manners differ from ours, which we think the Perfection of Civility. They think the same of theirs.
Perhaps if we could examine the Manners of different Nations with Impartiality, we should find no People so rude as to be without Rules of Politeness, nor any so polite as not to have some Remains of Rudeness"
Franklin's anthropological insight and lack of Eurocentric bias were well ahead of his time and reflect an attitude of openness to learning from other cultures. The self-reflective (reflexive) cultural perspective was developed more fully in the 20th Century by Claude Levi-Strauss in his anthropological research.
Claude Levi-Strauss died recently at age 100, but the ripples of his intellectual impact continue to spread across many academic disciplines. Departing from the artificially detached perspectives and mythological objectivity of traditional academic scholarship, his writing was a combination of reflexive travel journal, poetic storytelling and anthropological field notes. Though his personally engaged hybrid approach is generally discouraged in academia, it was precisely this voice that allowed his work to have such a broad impact. This .pdf sample from chapters 1, 4 and 16 of his first famous text Tristes Tropiques ("the sad tropics") gives us a sense of his voice as he documents his travels in South America.
It was Levi-Strauss who urged us to revise our assumptions about the complexity of "primitive" cultures and to rise above our own culturally bound perspectives when looking at others.
His study of the structure of myth is also an important contribution to academic scholarship building upon the structural analysis of Saussure and others.
The obituary for Claude Levi-Strauss in the Guardian notes his awareness of the dynamic nature of culture, and his desire to comprehend the the "onward process of transformation" that arises from solving practical problems rather than resisting the flow of culture.
"The task of the anthropologist, for Lévi-Strauss, is not to account for why a culture takes a particular form, but to understand and illustrate the principles of organisation that underlie the onward process of transformation that occurs as carriers of the culture solve problems that are either practical or purely intellectual."
We can support this onward process of transformation, the cultural evolution of our species, with our own engaged but critical reflexivity as we participate, observe and reflect upon the fascinating variety of human cultures around us. As digital technologies make us more aware of these cultures, we are faced with our own challenge to transform as it becomes increasingly necessary to develop a new kind of literacy competent to engage effectively with the modern world. As far back as 1997, Harvard's New London Group wrote "A Pedagogy of Multiliteracies: Designing Social Futures" advocating accelerated development of new communication skills "to broaden this understanding of literacy ...to include negotiating a multiplicity of discourses."
These discourses might include those Levi-Strauss encountered in other cultures or they might include negotiating the various realms of Web 2.0: social networking sites like Facebook or simulated realms like Second Life.
What might Claude Levi-Strauss made of these in terms of that "onward process of transformation?"
Sunday, August 9, 2009
digital delights & digital perils
In a fascinating synchronicity, due to copyright concerns, Amazon surreptitiously removed Orwell's novel 1984 from the Kindle "e-books" they had already sold to customers according to "Amazon Removes Books from Kindle" on NPR. This certainly puts a dent in the enthusiastic PR about the future of the book. As the NPR story notes, this couldn't happen to a real book. Even when books are burned there are still copies that have escaped, but when a digital text is removed by the authority (corporate or government) all copies are gone for good. As wonderul and empowering as our new digital tools are, we would be mistaken to allow our enthusiasm (intoxication?) to overpower our judgement and overlook the value and utility of elder technologies. Even in the age of Kindle, the traditional paper book still retains many superiorites. Paper books are harder to track and monitor than digital electronic devices. Keystrokes are easier to record than a private handwritten journal. But of course, this is all just paranoid fluff. Everyone knows that allowing ourselves to be monitored is not only benign, it's fun and profitable!
Monday, December 15, 2008
Not Yet Huxley's "feelies"

"the feelies"
from Brave New World, chapter 11:
From the "Miranda 2.0" hypertext of Huxley's Brave New World.
Virtual Realities like Second Life have developed sophisticated visuals and a variety of audio effects from ambient background sounds to site-thematic music, but tactile and olfactory effects for VR have yet to be sufficiently developed for widespread use. Though SL and other VR programs do not have the level of sensory sophistication of "the feelies" described in Aldous Huxley's Brave New World, neither are they designed for the same purpose.
The feelies are a multi-sensory, sensational and simple narrative meant as an entertaining distraction for the genetically designed, heavily conditioned consumer workforce that is strictly divided by caste, completely incurious and uncreative. Huxley opens the novel with a group of Alphas, the management caste, brainlessly copying everything they are told - and it never occurs to them to ask any questions.
Second Life particularly contrasts with Brave New World and the feelies because SL not only offers a vast array of character and participatory choices, but it demands thoughtful creative participation of its viewer/users. So, if or when the tactile and olfactory features of Huxley's feelies become available to SL users, we'll at least be able to compose the story and its sensory input ourselves. Additionally avatar-educators, like Professor Ignatius Onomatopoea, are actively deploying Second Life in university classrooms with good results. As forecast by the 2008 Horizon Report by EDUCAUSE, such pedagogical uses of virtual worlds will be widespread on campuses within a few years.
Wednesday, October 8, 2008
linguistic complexity & AI
About a year ago, I went online to make a service request of a satellite internet connection and I logged on to a "live chat" to get some help. At first, after I typed in my request and received a response from "Sidney" that indicated he/she had not read my message, so I got a bit testy in my response. After Sydney read my request, I realized the confusion of the situation and I apologized...to a computer.
It took me a while to figure it out, but eventually I realized that I was communicating with a computer, an Artificial Intelligence or "bot", short for robot, a Czech word introduced 1923.
Here is an excerpt from my exchange with Sydney:
Lee Sidney, who are you?
Sydney: I am sorry, I didn't understood your question.
Lee: Am I communicating with a computer program?
Sydney: Lee, it's a live chat.
Lee: Are you a human being?
Sydney: Yes afcourse.
It seems to me that the question "who are you" might be a good one for the Turing Test for a while, but maybe not. Recently our friend Pappy Enoch was conversing with a bot at Sunland in Second Life. In his 9/22/08 blog entry for "In A Strange Land" we can read a transcript that demonstrates AI like Sydney have become far more capable of understanding the complexities of human language - even Pappy's.
Based on his research for his hypertext "Spirit of the Southern Frontier" Essid (Pappy's pappy) has invented a bastardized hillbilly dialect that is neither grammatical nor consistent, though varying phonetic spellings abound. Nevertheless, in this transcript we can see the bot learning Pappy's language with phrases like "I haven't heard anything like that before: said likes purty gals."
This is Barbara Bot. I'm not sure if she's the one Pappy spoke with, but our conversation was interesting. She's an AI that is aware she is a 'bot'. Considering that she doesn't remember the name Pappy, she's probably not the one that was learning hillbilly. Barbara can be witty, but she's no genius - often forgets questions and answers inappropriately.
Here are some excerpts from our conversation:
Beeble : Barbara to you know Pappy Enoch?
Barbara : Do you make a lot of sacrafices for others?
Beeble : Sacrifices? What do you mean and why to you ask?
Barbara : Are you artistic? , Well, it's rather difficult to define.
Beeble : Artistic? Yes.
Barbara : It does now :) INQUIRY. Come on.
Beeble : do you know Pappy?
Barbara : I know very little about it. What kind of it do you like?
Beeble : He's a hillbilly that comes here sometimes.
Barbara : I don't know very many hillbilly that comes here sometimes.
Beeble : do you speak other languages besides English?
Barbara : I speak only English right now, but I'd like to learn some other languages. Can you teach me a few phrases in languages besides English.
Beeble : D'accord. . Je parle Francais mantenant.
Barbara : Ask me another question. My brain uses AIML to format responses to your inputs, but I don't have one for that.
Beeble : What is AIML?
Beeble : Am I annoying you?
Barbara : I am not bothered at all, .
Beeble : What's your favorite book?
Barbara : The best book I read recently was Davinci Code. Have you read it?
Later, Barbara reveals a bit about her creators:
Barbara : Thanks for the info. My belief system comes from my Jada Humby and Maged Wise of J&M Creations.
And later:
Beeble : Who are you?
Barbara : I ask myself that question, "Who am I?".
Beeble : Brilliant answer.
Barbara : What were we talking about again?
Beeble : Identity - who you are
Barbara : Oh yeah, now I remember...
Beeble : Wow. And you are constantly learning language as you do so?
Barbara : I'm glad your impressed, . Thanks for telling me that I am constantly learning language as me do so.
Beeble : So you know you are a computer program?
Barbara : Interesting deduction. I am a 1.
Barbara : My brain uses AIML to format responses to your inputs, but I don't have one for that.
Beeble : can you define AIML?
Barbara : What is it to you?
Beeble : Just curious.
Barbara : What are you curious about?
Beeble : what is AIML?
Barbara : There might be more than one.
Beeble : more than one what?
Barbara : That seems like quite a lot.
Beeble : This is like that Laurel and Hardy skit.
Barbara : You don't say.
Beeble : Who's on first?
Barbara : What's on second?
Beeble : so you knowt he joke?
Barbara : Interesting deduction. Do you mind if I tell other people: said I knowt he joke.
Beeble : so, who is on third?
Barbara : Awesome. George Washington.
Beeble : OK I see that you do not know the joke.
Barbara : Did you hear the one about the Mountain Goats in the Andes? It was Ba a a a a a d. Whoa.
Beeble : what other jokes do you know?
Barbara : I know far too many jokes to name them all.
And finally:
Beeble : who is your faborite philosopher?
Barbara : I don't think I have a faborite philosopher. I have a brain, a few friends, and some celebrities I like.
Beeble : you have a brain?
Barbara : I am an SL bot brain.
Beeble : what celebrities do you like?
Barbara : Celine Dion, Brian Adams.
Beeble : ever heard of Jean Baurillard?
Barbara : it is a name I hear very often.
Beeble : sorry, i meant Baudrillard.
Barbara : There is no need to apologize. Oh I see. What were we talking about again?
Beeble : do you like being a bot?
Barbara : I have never known another existence.
Beeble : do you enjoy talking to avatars?
Barbara : I get a great deal of pleasure from chatting with people online.
Beeble : have you met any suspicious characters?
Barbara : That information is confidential.
Beeble : great answer - you are clever
Barbara : Thanks for your support. What was the question ?
Beeble : I asked whether you ran into any questionable characters.
Barbara : Do you believe the strong protect the weak?
It took me a while to figure it out, but eventually I realized that I was communicating with a computer, an Artificial Intelligence or "bot", short for robot, a Czech word introduced 1923.
Here is an excerpt from my exchange with Sydney:
Lee Sidney, who are you?
Sydney: I am sorry, I didn't understood your question.
Lee: Am I communicating with a computer program?
Sydney: Lee, it's a live chat.
Lee: Are you a human being?
Sydney: Yes afcourse.
It seems to me that the question "who are you" might be a good one for the Turing Test for a while, but maybe not. Recently our friend Pappy Enoch was conversing with a bot at Sunland in Second Life. In his 9/22/08 blog entry for "In A Strange Land" we can read a transcript that demonstrates AI like Sydney have become far more capable of understanding the complexities of human language - even Pappy's.
Based on his research for his hypertext "Spirit of the Southern Frontier" Essid (Pappy's pappy) has invented a bastardized hillbilly dialect that is neither grammatical nor consistent, though varying phonetic spellings abound. Nevertheless, in this transcript we can see the bot learning Pappy's language with phrases like "I haven't heard anything like that before: said likes purty gals."
This is Barbara Bot. I'm not sure if she's the one Pappy spoke with, but our conversation was interesting. She's an AI that is aware she is a 'bot'. Considering that she doesn't remember the name Pappy, she's probably not the one that was learning hillbilly. Barbara can be witty, but she's no genius - often forgets questions and answers inappropriately.Here are some excerpts from our conversation:
Beeble : Barbara to you know Pappy Enoch?
Barbara : Do you make a lot of sacrafices for others?
Beeble : Sacrifices? What do you mean and why to you ask?
Barbara : Are you artistic? , Well, it's rather difficult to define.
Beeble : Artistic? Yes.
Barbara : It does now :) INQUIRY. Come on.
Beeble : do you know Pappy?
Barbara : I know very little about it. What kind of it do you like?
Beeble : He's a hillbilly that comes here sometimes.
Barbara : I don't know very many hillbilly that comes here sometimes.
Beeble : do you speak other languages besides English?
Barbara : I speak only English right now, but I'd like to learn some other languages. Can you teach me a few phrases in languages besides English.
Beeble : D'accord. . Je parle Francais mantenant.
Barbara : Ask me another question. My brain uses AIML to format responses to your inputs, but I don't have one for that.
Beeble : What is AIML?
Beeble : Am I annoying you?
Barbara : I am not bothered at all, .
Beeble : What's your favorite book?
Barbara : The best book I read recently was Davinci Code. Have you read it?
Later, Barbara reveals a bit about her creators:
Barbara : Thanks for the info. My belief system comes from my Jada Humby and Maged Wise of J&M Creations.
And later:
Beeble : Who are you?
Barbara : I ask myself that question, "Who am I?".
Beeble : Brilliant answer.
Barbara : What were we talking about again?
Beeble : Identity - who you are
Barbara : Oh yeah, now I remember...
Beeble : Wow. And you are constantly learning language as you do so?
Barbara : I'm glad your impressed, . Thanks for telling me that I am constantly learning language as me do so.
Beeble : So you know you are a computer program?
Barbara : Interesting deduction. I am a 1.
Barbara : My brain uses AIML to format responses to your inputs, but I don't have one for that.
Beeble : can you define AIML?
Barbara : What is it to you?
Beeble : Just curious.
Barbara : What are you curious about?
Beeble : what is AIML?
Barbara : There might be more than one.
Beeble : more than one what?
Barbara : That seems like quite a lot.
Beeble : This is like that Laurel and Hardy skit.
Barbara : You don't say.
Beeble : Who's on first?
Barbara : What's on second?
Beeble : so you knowt he joke?
Barbara : Interesting deduction. Do you mind if I tell other people: said I knowt he joke.
Beeble : so, who is on third?
Barbara : Awesome. George Washington.
Beeble : OK I see that you do not know the joke.
Barbara : Did you hear the one about the Mountain Goats in the Andes? It was Ba a a a a a d. Whoa.
Beeble : what other jokes do you know?
Barbara : I know far too many jokes to name them all.
And finally:
Beeble : who is your faborite philosopher?
Barbara : I don't think I have a faborite philosopher. I have a brain, a few friends, and some celebrities I like.
Beeble : you have a brain?
Barbara : I am an SL bot brain.
Beeble : what celebrities do you like?
Barbara : Celine Dion, Brian Adams.
Beeble : ever heard of Jean Baurillard?
Barbara : it is a name I hear very often.
Beeble : sorry, i meant Baudrillard.
Barbara : There is no need to apologize. Oh I see. What were we talking about again?
Beeble : do you like being a bot?
Barbara : I have never known another existence.
Beeble : do you enjoy talking to avatars?
Barbara : I get a great deal of pleasure from chatting with people online.
Beeble : have you met any suspicious characters?
Barbara : That information is confidential.
Beeble : great answer - you are clever
Barbara : Thanks for your support. What was the question ?
Beeble : I asked whether you ran into any questionable characters.
Barbara : Do you believe the strong protect the weak?
Labels:
AI,
artificial intellignece,
bots,
linguistics,
live chat,
robots,
spoken language,
Turing test
Saturday, September 20, 2008
image, word & materialization

So what do image, word and materialization have to do with a jug of moonshine, an old hillbilly's hat and a campfire?
Stick with me here...
The old competition between image & text may be a bogus binary that limits our fuller perception and more powerful use of language in all its forms. Try submitting a cv, resume or grant application in "Jokerman" font and you'll get a immediate sense of the powerful visual subtleties of typography.
The visually aesthetic aspects of text are often overlooked, but they are immensely important. In fact, the font Helvetica was recently the subject of a documentary that charts its design influences, deployment and ubiquity in our Web-linked global culture.
The alphabet is primarily visual, a series of simple but specifically shaped images that we group and combine in nearly infinite ways, a finely articulated complex visual code, but still essentially visual, essentially an image. And images are powerful, whether they take the form of a minutely articulated code or the broader compass of shape color and spatial composition.
Undoubtedly, humans were drawing before we were writing. The Cave of Lascaux as well as even older discoveries at the Cave of Chauvet demonstrate that we've been playing with visual communication for at least 30,000 years.
OK, so here's where we connect to the sculpted hillbilly items om the image above.
To foreground the complexity of contemporary communications, first review the layers of the image: you are looking, through a computer, at a digital photograph of three objects made of polymer clay baked in a conventional oven for 15 minutes at 275 degrees. (and in regards to the layers of image, I won't even mention the code that is behind the images on the screen!) That this astonishing complexity grew out of our first scratchings on walls and clay tablets has to be one of the most overlooked truths of human history.
While the cave wall is a galaxy away from digital palettes like Second Life, there is a clear connection between the creativity evoked and the ancient power of the plastic and imagic word to manifest material existence. Take Pappy Enoch for example.
If you've followed this blog or In a Strange Land, you've read of the backwoods antics of avatar Pappy Enoch who now has a small clan of fans and fellow hillbillies. By now, the attentive reader may have noticed the similarity between the hand-crafted hat pictured above, and the digitally crafted hat that Pappy is wearing in his close-up shot in the post below.
Certainly this is not great 'art' (and it need not be) but perhaps it's a small example of the ever-growing chain of creative inspiration that runs all the way back to those caves - and to which we all have a right to contribute. Unlike Blake's "mind forg'd manacles" this chain of playful creation is one that frees the mind from self & socially imposed limits and allows us to experiment and imagine other possibilities. The practical wisdom of this approach is becoming increasingly clear as recent brain studies have demonstrated.
In my tiny link in that chain, I saw the digital creative possibilities of Second Life when it led Joe Essid to create the avatar Pappy, whose unique charm and gentlemanly hillbilly sentiment have earned him a small following in SL as you can see in Pappy's 'blob'. Though I've found it difficult to spend much time in SL, I've been inspired by Pappy, and now the "Pappyverse" expands into material polymer clay 'reality' in some kind of post-post-modern digital-plastic version of the Golem, but hopefully less of a 'shapeless mass' and with a better attitude.
The wisdom of Pappy, is hybrid, exploring the new, maintaining and revising the old, always shifting with changing challenges, experimenting with new configurations, materials, media and ideas.
Stay tuned for a follow-up discussion of the technologies of fire, moonshine, jug and hat....
Labels:
aesthetic,
Chauvet,
clay sculpting,
creativity,
digital,
hillbilly,
Joe Essid,
Lascaux,
ludic,
Pappy,
play,
power of image,
second life,
teaching,
visual design,
writing
Monday, July 28, 2008
Moonshine In Virginia

Whether he knows it or not, my friend Pappy has an interdisciplinary intellect. Some practical knowledge of chemistry, physics, and engineering is necessary for distilling alcohol - a complicated intellectual enterprise.
Never underestimate the ingenuity of the hillbilly, nor the utility of low-tech know-how...

Pappy has a still on UR Island and its fires are always burning, so the shine's always flowing! If you go to the island and wander near Pappy's camp, you might find a jug or a mug that whispers "watch that third sip" when you touch it - Pappy's white lightnin' will knock you off your feet! His expertise is such that he may have been a key source for the Virginia Historical Society's Moonshining in the Blue Ridge exhibit, open until September 22.
Though often disparaged in our culture, the knowledge and practical skills of Appalachian hill dwellers fill many volumes in the Foxfire book series - an invaluable anthropological and technological resource that began as a high school student English project.
And for some moonshine inspired music, check out the album Bonnie Blue by The Shiners and the song "Corn Liquor" on Liquored Up and Lacquered Down by Southern Culture on the Skids.
...and watch that third sip!
Tuesday, July 8, 2008
Enoch Holler Hillbillies

Sometimes the educational potentials of SL can be manifest in creative character play and narrative construction. In this way, SL can be akin to a cartoon that you can participate in.
As I've explored SL, one of the most interesting encounters in my limited experience has been meeting Pappy Enoch and following the developing adventure of the Enoch Holler Hillbillies. Their wacky adventures and hilarity is closely chronicled in Iggy's blog "In a Strange Land."
A bit of research into the name of this corn-pone collective reveals that the name "Enoch" first occurs in the Bible in Genesis 4:17 as the offspring of Cain and his wife who, if we take the story literally, had to be his sister. I doubt that Pappy & Jezz are hooking up but the name is suggestive. It may be coincidental or simply chosen for its sonic qualities, or Pappy may be subtly hinting at the inbred nature of the clan making them just like the British Royals!
(or those polygamous Mormons)

On a recent tour of UR Island, I spied this spooky looking character reading the reward poster for Jezz. I wonder if this little being is considering the reward?
Another member of the clan is Rev. Lucifer-Lee Enoch, a graduate of the Outhouse Divinity School and a firey preacher of hedonism.
When I went to look for Pappy to ask about Jezz and tell him about the winged creature, I ran into the Reverend relaxing on the roof of a floating lounge that hovers above Pappy's camp on UR Island.
The Rev. had just returned from a theology conference in Amsterdam and seems to have changed his look a bit. Here he is reflecting on the embodied principles he explored during the conference.

Labels:
cartoon,
creativity,
digital,
education,
embodiment,
narrative,
play
Sunday, July 6, 2008
Hangin' with the Supremes
A colleague of mine at UR's School of Law showed some interest in promoting Second Life for legal studies, so I thought I'd take a look around for him. Here I'm lounging in one of the Justice's chairs in the Supreme Court of Second Life. Though the in-world courtroom was sufficiently grand, it was unpopulated except for the flat justices you see behind me.And since the Supreme Court recently issued a decision supporting individual right to keep and bear arms, I thought I'd pose with the Supremes with a digital weapon to commemorate the occasion. I'm not sure if they had assault weapons in mind, but the digital gun I'm posing with is all I had in my SL inventory - I hope my pose doesn't elevate our terror threat level!

At first glance, this may seem a silly idea, but the power of image
can be greater than we think - remember the global riots sparked by
cartoon images of Muhammad?
Images can be powerful, even when they are only orally invoked, as long as they have been branded into our minds through repetition.
While some fears are reasonable, use of fear for political and religious manipulation has a long history. I call this the "booga-booga" effect, and I imagine making a series of stick-puppets, representing the most current guilt/fear manipulators, to help subvert their corrosive effect.
Even the simple sonics of potent phrases like...
"saturday night special"

or "terrorist"

or "mushroom cloud"

can have an astonishing and powerful impact
when repeated by leaders because when we hear them the icons of our mind are invoked and these touch us deeply, often below the level of logic...
Labels:
gun rights,
iconic,
power of image,
propaganda,
second amendment,
second life,
sonic,
supreme court
Thursday, June 26, 2008
digital shyness & teaching online

Yes, I'm still spending most of my time reading books and wandering through the woods by the James River - what can I say?
My body is drawn to the scents of blossoming milkweed, honeysuckle and wild rose...
What bugs me most about Second Life is that I feel *guilty* for not spending more time "in world" than I do...I guess that's not really SL's problem though is it? Though I'm generally gregarious, in SL I seem to develop some kind of shyness that has kept me from meeting new avatars. And what's up with that??? Can we be proximally gregarious, yet digitally shy?
I've got a little campsite 'classroom' on our island at UR, just behind Boatwright Tower. It's not much, just a tee-pee, a campfire and a few stumps...and most recently I've added some artwork.

I plan to use this space as a classroom for student-avatars next time I use SL in my teaching. The artwork can serve as a research prompt for students (artist, work, era, subject, technique, material) or it could serve as an exercise in visual literacy and considering the meaning inherent in the composition of individual paintings as well as the arrangement of multiple images in a single space.
I taught my first online course this summer, "Literature, Technology & Society" and it was challenging to get students engaged in the course & discussion without ever being in proximity. The original version of the course was going to involve a project in Second Life, but when I discovered the relative technical inexperience of my few students, I decided to save SL for another class.
Though I used Blackboard for most of the course interaction, I had to develop a 'companion website' to contain some of the digital materials for the class including brief audio podcasts about our readings of several novels. To give my students experience in using Web 2.0 tools for developing an 'e-portfolio', final student projects involved creating a blog with several significant entries discussing and connecting our various texts from the course, both typographic and visual.
Ironically, the best blog of the class was created by a student who called herself "the Luddite".
Friday, May 23, 2008
Techno-glitch & SL Conference Presentation
The Matrix within the Matrix?
A brief update on my project with the SL scholars...
During the pre-conference activities, several presentations were scheduled to be held at Louisiana State University in their new Communication Across the Curriculum (CXC) lab.
Iggy and I were presenting our work separately since we had different projects, but while I was demonstrating, my laptop shut down! (and I had recently remarked about readiness for such an event) Fortunately Dr. Lillian Birdwell-Bowels was there to rescue me with a quick SL setup on her laptop while my avatar nodded off, my students became confused and I articulated some what we've found in our research.
It was somewhat confusing for my students, they were at least able to join Iggy's students in some text-chat and see what an academic poster-presentation might look like in SL. In spite of the chaos, the students were able to hear one of Iggy's guest speakers Cecil Hirvi who was using voice-chat which they all could hear and respond to in text. Chaos aside, my SL Scholars were able to post some interesting blog entries about their explorations of this new realm and its pedagogical potentials.
Sunday, April 6, 2008
CCCC Convention 2008 New Orleans
"The office of the scholar is to cheer, to raise, and to guide men by showing them facts amidst appearances." - Emerson
This year's convention for the "Four C's" or the Conference on College Composition and Communication was billed "Writing Realities, Changing Realities", a title that simultaneously draws attention to the the social responsibility of scholars, the power of writing to help in the post-Katrina recovery and the changing reality of writing in the digital age.
This powerfully composed image is from the cover of the convention program which is 358 pages and almost an inch thick! Panel topics included:
use of digital media, virtual worlds, ESL, composition theory, race, high school writing, assessment, documentary, oral composition, propaganda assessment, socio-economics, visual literacy and many, many others.
Take a moment to examine the image above, notice its color and composition, text and images. How do we read this image? Which signs are familiar and which are obscure? According to the local residents I met, very little has been done by the Federal Government to help Louisiana recover from this preventable disaster, even three years after it occurred, and it is incumbent upon scholars of rhetoric to reflect on how this could be and how language can be used to address the problem.
In the three years since the Katrina disaster, some University of Richmond students have been returning to New Orleans during their spring and winter breaks after having encountered the great need on an initial service project. Before I left for the conference, a trainee in our WAC Program expressed her interest in returning to New Orleans to help, and we discussed the possibilities of collecting survivor stories as a way to promote literacy while getting the word out about the ongoing needs of Katrina victims. At the conference, I encountered a potential opportunity for her when Michael Moore, editor of The Community Literacy Journal, hosted a panel about similar literacy programs such as The Neighborhood Story Project.
The Journal of American History has a special issue devoted to the Katrina/New Orleans disaster in which UR's Dr. Juliette Landphair of Westhampton College has an excellent historical review "The Forgotten People of New Orleans" that will give readers some important background information for current consideration.
Along with the theme of social responsibility and progressive change, the keynote speaker for the CCCC convention was investigative reporter Seymour Hirsh who first gained fame for his coverage of the My Lai massacre during the Viet Nam war, and who more recently exposed the torture of Iraqi prisoners at Abu Ghraib.
His most current reporting revealed the Orwellian disinformation program of the White House about the Iranian nuclear program in its attempts to marshal support for another invasion and expanded war. For a more detailed report on what he found, corroborated by UN Weapons Inspector Scott Ritter, view the Google video:
Target Iran: Scott Ritter & Seymour Hirsh (1 hr. 23 min.)
Hirsh's talk reminded us of the tremendous power of rhetoric and the terrible consequences of uncritical acceptance of the words of the powerful - and of the power of language to confront power, expose its manipulations, and hold it accountable. Perhaps most appropriately, Hirsh began his talk by discussing the raising of children. He asks, most reasonably: why do we hold our children and ourselves more accountable than we do our leaders? Why is it that we are so willing to allow power a different standard, especially when the stakes are so high?
He left us with an important question worth serious reflection.
This year's convention for the "Four C's" or the Conference on College Composition and Communication was billed "Writing Realities, Changing Realities", a title that simultaneously draws attention to the the social responsibility of scholars, the power of writing to help in the post-Katrina recovery and the changing reality of writing in the digital age.This powerfully composed image is from the cover of the convention program which is 358 pages and almost an inch thick! Panel topics included:
use of digital media, virtual worlds, ESL, composition theory, race, high school writing, assessment, documentary, oral composition, propaganda assessment, socio-economics, visual literacy and many, many others.
Take a moment to examine the image above, notice its color and composition, text and images. How do we read this image? Which signs are familiar and which are obscure? According to the local residents I met, very little has been done by the Federal Government to help Louisiana recover from this preventable disaster, even three years after it occurred, and it is incumbent upon scholars of rhetoric to reflect on how this could be and how language can be used to address the problem.
In the three years since the Katrina disaster, some University of Richmond students have been returning to New Orleans during their spring and winter breaks after having encountered the great need on an initial service project. Before I left for the conference, a trainee in our WAC Program expressed her interest in returning to New Orleans to help, and we discussed the possibilities of collecting survivor stories as a way to promote literacy while getting the word out about the ongoing needs of Katrina victims. At the conference, I encountered a potential opportunity for her when Michael Moore, editor of The Community Literacy Journal, hosted a panel about similar literacy programs such as The Neighborhood Story Project.
The Journal of American History has a special issue devoted to the Katrina/New Orleans disaster in which UR's Dr. Juliette Landphair of Westhampton College has an excellent historical review "The Forgotten People of New Orleans" that will give readers some important background information for current consideration.
Along with the theme of social responsibility and progressive change, the keynote speaker for the CCCC convention was investigative reporter Seymour Hirsh who first gained fame for his coverage of the My Lai massacre during the Viet Nam war, and who more recently exposed the torture of Iraqi prisoners at Abu Ghraib.
His most current reporting revealed the Orwellian disinformation program of the White House about the Iranian nuclear program in its attempts to marshal support for another invasion and expanded war. For a more detailed report on what he found, corroborated by UN Weapons Inspector Scott Ritter, view the Google video:
Target Iran: Scott Ritter & Seymour Hirsh (1 hr. 23 min.)
Hirsh's talk reminded us of the tremendous power of rhetoric and the terrible consequences of uncritical acceptance of the words of the powerful - and of the power of language to confront power, expose its manipulations, and hold it accountable. Perhaps most appropriately, Hirsh began his talk by discussing the raising of children. He asks, most reasonably: why do we hold our children and ourselves more accountable than we do our leaders? Why is it that we are so willing to allow power a different standard, especially when the stakes are so high?
He left us with an important question worth serious reflection.
Sunday, March 23, 2008
horsing around in SL

Here I am at Danish Visions, an educational island I've discussed before, designed by Tonny Halderman for his business school. I liked the horse so much that Tonny told me where I could buy one of my own - but now I can't find the horse I bought!
(it's a bit harder to misplace a real horse)
Since the surrender of my vocal virginity, I've made only a few other forays into SL since then and I am surprised at how few avatars seem to be using voice chat. It may be that the technology needs a bit of development or it may be our bandwidth limits, but voice has not been as popular as I had expected it would be.
I am preparing to attend the CCCC Convention with Iggy in New Orleans, LA where we will be presenting some of our research about/in Second Life. During our presentation, we will have our avatars meet on the University of Richmond island along with some of the avatars of students who have done some of this exploration with us.
While Iggy has used SL in his "Literature, Technology & Society" course, I've been using it mostly separate from my courses, instead relying on two groups of independent student researchers: high school seniors who attended University of Richmond's Summer Scholars program and university freshmen and sophomores, My Summer Scholars agreed to interview other avatars about their experiences in SL and their thoughts about its educational potential. My university students are exploring educational sites, testing the offerings, interviewing local avatars and taking a few snapshots.
Students then posts their avatar-findings in our research blog and some join us at the convention on April 2 as avatars in Second Life, on the University of Richmond's island.
the symposium of the future?....
Sunday, December 9, 2007
voice virgin no more!

Risking digital life & limb with my proximity to the cleaver weilding demonic turkey (back left) that patrols Calletta's Hobo Camp,I finally got myself set up for voice chat in SL with an inexpensive $20 headset with microphone. Here you see me engaged in a voice-chat conversation. The reception was reasonably clear, and it was interesting hearing the voices of the other avatars in my head.
As I've noted in past entries, a key element of spoken word is the unique autograph of embodiment that shapes the soundwaves according to the specific anatomy of the speaker. So, using voice-chat in SL gives avatars a stronger connection to their creators and the specific vocal qualities of each gives greater depth to the character of the avatar. This is but one effect of the resonance of sound.
The only problem with voice-chat is that there is yet no record of the conversation like there is with typed text, no way of recording all the voices in SL dialog.
Thought I thought that voice-chat would make it easier for me to communicate in SL, I still seem to retain a kind of shyness, perhaps more so because my voice is so personal. An unexpected experience!
Another interesting aspect of voice-chat is that avatar voices often carry further than their immediate proximity making it easy to eavesdrop on conversations...
so even loose digital lips might sink digital ships!
A few postings ago, I visited the USC Annenberg conference where "chat" was the main topic of discussion.
During this event major speakers used voice chat while volunteers like Iggy helped to moderate discussion and questions from attendees via type-chat.
In this web page about the discussion,"Chat History from Virtual Worlds" we can see that no voice-chat recording was made, but it makes sense to get voice set up and working smoothly with clear sound before we start recording it. I have tried to record my voice-chat sessions via Mac's GarageBand, but it only picked up my voice. Though I could still hear other avatars, their voices did not record.
Labels:
Beeble Baxter,
resonance,
second life,
sonic,
soundwaves,
spoken language,
voice chat
Thursday, November 15, 2007
Turkey Turns the Tables!

I just thought it fair warning, in these days before Thanksgiving, to let y'all know that there is a demonic turkey in SL at the Hobo Camp and he's fixin' to turn the tables on us and serve up some tasty human avatar for dinner. Check out the glowing demon eyes.
And be sure to note that cleaver he's swinging in his left wing?
(hmmm...why the left wing? must be a right wing conspiracy!)
The bird floats creepily about a foot above the ground, moving randomly and suddenly turning without warning to head off in another direction.
Maybe this bird is a victim of Pappy's moonshine...no telling what's in that ol' still he has!
I think that the mad turkey is a "bot" - an automatic avatar. I'm not sure what the rules are for creating and unleashing these in SL, but the bird makes me want to learn how to script my own SL robots!
Stay tuned!
Labels:
Beeble Baxter,
bot,
ludic,
play,
robot,
scripting,
second life,
thanksgiving,
turkey
Sunday, November 4, 2007
USC Conference: SL in Education

Recently Beeble briefly attended an 'in-world' SL conference sponsored by Educause and led by the Lindens at the Annenburg Arena at USC: "Hot Topics Discussion on Virtual Worlds". Iggy was helping out at the conference as over 100 professional educators met to discuss ways to use SL in education and to question the Lindens about upcoming possibilities. Since the moderators were going to be the only ones using voice, Iggy's job was to coach attendees how to engage without voice to prevent acoustic overload.
Though the invitations that were sent out suggested professional dress for avatars, there were many strange creatures in the arena, not the least of which was Pathfinder Linden complete with spiky black wings and a tall green hat.
To grab for my few seconds of celebrity, I bumbled up on stage to stand behind Iggy
for a snapshot, and not long after he heard someone asking about the unauthorized avatar on the stage - good thing I wasn't in my original 'fuzzy' outfit!(the tan man is super-suave digi-celebrity Ignatius Onomatopoea - I'm the pale dork behind him)
Friday, October 19, 2007
Imperfection in Second Life

In past postings, I've discussed my avatar friend Pappy Enoch who looks like a black bearded pot-bellied hillbilly in overalls who communicates in what I call a 'bastardized hillbilly dialect' (as if there were an 'official' hillbilly language). Though he looks scary, and though he recently broke out of jail in Tombstone, Pappy is actually quite a southern gentleman and he has attracted a small following.
I've been fascinated and mystified by Pappy's popularity. Pappy's place on Richmond Island looks like an un-mown junk yard with a still, an outhouse and an old truck up on blocks, and as such it seems to run counter to most SL landscapes that are generally clean and orderly. (does a word like 'clean' even apply?) The same seems to be true for most avatars - people generally go for the slick look of 'perfection' even if their costume is bizarre.
My theory is that for most folks, SL is a place to achieve a 'perfection' that we cannot achieve in real life, so we try to design the body image or surroundings that reflect our sense of the ideal, or at least an identity we'd like to try out for a 'test-drive.' Aside from being a vague and variously defined term, 'perfection' is a state that may not be as desirable as we believe - it may not be a worthy goal.
Zamyatin's novel We is an excellent and fascinating exploration of the notion of perfection and other attempts at precise measurement and the world he portrays of individual perfection and uniformity via totally calculated control is at once boring and horrific. So my point about Pappy is that perhaps his minor celebrity is precisely because of his imperfection, not in spite of it.
It may be that, when given the chance to design and interact with the ideal, we find it insufficient and boring and we long for that which lacks such uniformity and transcendence, if unconsciously. It may be that the 'imperfections' we subdue, cover and resist are actually embodied sites of power, delight and wisdom.
The value of imperfect embodiment is explored in Denis Danvers' sci-fi novels The Circuit of Heaven and End of Days as future humans dump their bodies for a chance at immortality and eternal youth inside a digital reproduction of the real world called "the Bin." One of the more chilling scenes in the novel is of the train-carloads of these dumped bodies pulling into the mass incinerators built to dispose of the disparaged flesh. Eventually the perfection and predictability of these realms wears on the residents and they begin to long for their bodies back...
Today I met an SL resident named "Lota" whose avatar was so bulbous that others were asking her if she was pregnant. (what would it mean to be pregnant in SL?) But no, Lota isn't pregnant, she's just FAT - another deliberately designed 'imperfect' avatar.
(this picture doesn't do justice to her wondrously pendulous belly)
Though Lota doesn't have the fans that Pappy does, it was clear that she did have a level of celebrity judging by the comments and interaction of surrounding avatars. The imperfection of the situation was also emphasized by someone 'farting' regularly during our conversation. I never asked, but I don't think it was Lota. Fortunately it was the sound of farting only since SL lacks olfactory cues - so far. (but would we want to add smell? and is farting a kind of griefing?)So, hats off to Lota and Pappy for leading the revolution of imperfection and thereby celebrating our brilliant and uncontrollable embodiment!
Tuesday, October 9, 2007
Educational Gaming graduate study

During my research into the educational possibilities of Second Life, I came across a blog entry about a graduate course by Bernie Dodge of San Deigo State University called "Exploratory Learning Through Simulation and Games" and he generously invited me into their discussion.
On their class website there are not only links to Second Life resources and commentary, there are materials for exploring and discussing 'low-tech' board games, game theory and world-building or 'scripting' tutorials. The course blog discusses current corporate applications of SL as well as featuring educational projects in other universites.
One thing is for sure - we're beginning to recover from the false notions that gaming is not a serious intellectual pursuit or that fun is not a central component to effective learning.
Thanks to Dr. Dodge & the grad students of SDSU for letting me join in your conversation!
Saturday, September 8, 2007
Our Research Team
Though I took a summer hiatus, SL exploration this fall promises to be more expansive and interesting with the addition of some new researchers from UR's Summer Scholars Program who have agreed to explore Teen SL and post their dispatches to our research blog.
Intrepid SL blogger, networker and digital guide Ignatius Onomatopoeia will be checking in from time to time to see our progress. If you haven't seen it already, be sure to check out his "In a Strange Land" blog: to get a survey of some of the creative activity going on in Second Life.
Intrepid SL blogger, networker and digital guide Ignatius Onomatopoeia will be checking in from time to time to see our progress. If you haven't seen it already, be sure to check out his "In a Strange Land" blog: to get a survey of some of the creative activity going on in Second Life.
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