
Here I am at Danish Visions, an educational island I've discussed before, designed by Tonny Halderman for his business school. I liked the horse so much that Tonny told me where I could buy one of my own - but now I can't find the horse I bought!
(it's a bit harder to misplace a real horse)
Since the surrender of my vocal virginity, I've made only a few other forays into SL since then and I am surprised at how few avatars seem to be using voice chat. It may be that the technology needs a bit of development or it may be our bandwidth limits, but voice has not been as popular as I had expected it would be.
I am preparing to attend the CCCC Convention with Iggy in New Orleans, LA where we will be presenting some of our research about/in Second Life. During our presentation, we will have our avatars meet on the University of Richmond island along with some of the avatars of students who have done some of this exploration with us.
While Iggy has used SL in his "Literature, Technology & Society" course, I've been using it mostly separate from my courses, instead relying on two groups of independent student researchers: high school seniors who attended University of Richmond's Summer Scholars program and university freshmen and sophomores, My Summer Scholars agreed to interview other avatars about their experiences in SL and their thoughts about its educational potential. My university students are exploring educational sites, testing the offerings, interviewing local avatars and taking a few snapshots.
Students then posts their avatar-findings in our research blog and some join us at the convention on April 2 as avatars in Second Life, on the University of Richmond's island.
the symposium of the future?....

Risking digital life & limb with my proximity to the cleaver weilding demonic turkey (back left) that patrols Calletta's Hobo Camp,I finally got myself set up for voice chat in SL with an inexpensive $20 headset with microphone. Here you see me engaged in a voice-chat conversation. The reception was reasonably clear, and it was interesting hearing the voices of the other avatars in my head.
As I've noted in past entries, a key element of spoken word is the unique autograph of embodiment that shapes the soundwaves according to the specific anatomy of the speaker. So, using voice-chat in SL gives avatars a stronger connection to their creators and the specific vocal qualities of each gives greater depth to the character of the avatar. This is but one effect of the resonance of sound.
The only problem with voice-chat is that there is yet no record of the conversation like there is with typed text, no way of recording all the voices in SL dialog.
Thought I thought that voice-chat would make it easier for me to communicate in SL, I still seem to retain a kind of shyness, perhaps more so because my voice is so personal. An unexpected experience!
Another interesting aspect of voice-chat is that avatar voices often carry further than their immediate proximity making it easy to eavesdrop on conversations...
so even loose digital lips might sink digital ships!
A few postings ago, I visited the USC Annenberg conference where "chat" was the main topic of discussion.
During this event major speakers used voice chat while volunteers like Iggy helped to moderate discussion and questions from attendees via type-chat.
In this web page about the discussion,"Chat History from Virtual Worlds" we can see that no voice-chat recording was made, but it makes sense to get voice set up and working smoothly with clear sound before we start recording it. I have tried to record my voice-chat sessions via Mac's GarageBand, but it only picked up my voice. Though I could still hear other avatars, their voices did not record.

I just thought it fair warning, in these days before Thanksgiving, to let y'all know that there is a demonic turkey in SL at the Hobo Camp and he's fixin' to turn the tables on us and serve up some tasty human avatar for dinner. Check out the glowing demon eyes.
And be sure to note that cleaver he's swinging in his left wing?
(hmmm...why the left wing? must be a right wing conspiracy!)
The bird floats creepily about a foot above the ground, moving randomly and suddenly turning without warning to head off in another direction.
Maybe this bird is a victim of Pappy's moonshine...no telling what's in that ol' still he has!
I think that the mad turkey is a "bot" - an automatic avatar. I'm not sure what the rules are for creating and unleashing these in SL, but the bird makes me want to learn how to script my own SL robots!
Stay tuned!

Recently Beeble briefly attended an 'in-world' SL conference sponsored by Educause and led by the Lindens at the Annenburg Arena at USC: "Hot Topics Discussion on Virtual Worlds". Iggy was helping out at the conference as over 100 professional educators met to discuss ways to use SL in education and to question the Lindens about upcoming possibilities. Since the moderators were going to be the only ones using voice, Iggy's job was to coach attendees how to engage without voice to prevent acoustic overload.
Though the invitations that were sent out suggested professional dress for avatars, there were many strange creatures in the arena, not the least of which was Pathfinder Linden complete with spiky black wings and a tall green hat.
To grab for my few seconds of celebrity, I bumbled up on stage to stand behind Iggy
for a snapshot, and not long after he heard someone asking about the unauthorized avatar on the stage - good thing I wasn't in my original 'fuzzy' outfit!
(the tan man is super-suave digi-celebrity Ignatius Onomatopoea - I'm the pale dork behind him)

In past postings, I've discussed my avatar friend Pappy Enoch who looks like a black bearded pot-bellied hillbilly in overalls who communicates in what I call a 'bastardized hillbilly dialect' (as if there were an 'official' hillbilly language). Though he looks scary, and though he recently broke out of jail in Tombstone, Pappy is actually quite a southern gentleman and he has attracted a small following.
I've been fascinated and mystified by Pappy's popularity. Pappy's place on Richmond Island looks like an un-mown junk yard with a still, an outhouse and an old truck up on blocks, and as such it seems to run counter to most SL landscapes that are generally clean and orderly. (does a word like 'clean' even apply?) The same seems to be true for most avatars - people generally go for the slick look of 'perfection' even if their costume is bizarre.
My theory is that for most folks, SL is a place to achieve a 'perfection' that we cannot achieve in real life, so we try to design the body image or surroundings that reflect our sense of the ideal, or at least an identity we'd like to try out for a 'test-drive.' Aside from being a vague and variously defined term, 'perfection' is a state that may not be as desirable as we believe - it may not be a worthy goal.
Zamyatin's novel We is an excellent and fascinating exploration of the notion of perfection and other attempts at precise measurement and the world he portrays of individual perfection and uniformity via totally calculated control is at once boring and horrific. So my point about Pappy is that perhaps his minor celebrity is precisely because of his imperfection, not in spite of it.
It may be that, when given the chance to design and interact with the ideal, we find it insufficient and boring and we long for that which lacks such uniformity and transcendence, if unconsciously. It may be that the 'imperfections' we subdue, cover and resist are actually embodied sites of power, delight and wisdom.
The value of imperfect embodiment is explored in Denis Danvers' sci-fi novels The Circuit of Heaven and End of Days as future humans dump their bodies for a chance at immortality and eternal youth inside a digital reproduction of the real world called "the Bin." One of the more chilling scenes in the novel is of the train-carloads of these dumped bodies pulling into the mass incinerators built to dispose of the disparaged flesh. Eventually the perfection and predictability of these realms wears on the residents and they begin to long for their bodies back...
Today I met an SL resident named "Lota" whose avatar was so bulbous that others were asking her if she was pregnant. (what would it mean to be pregnant in SL?) But no, Lota isn't pregnant, she's just FAT - another deliberately designed 'imperfect' avatar.
(this picture doesn't do justice to her wondrously pendulous belly)
Though Lota doesn't have the fans that Pappy does, it was clear that she did have a level of celebrity judging by the comments and interaction of surrounding avatars. The imperfection of the situation was also emphasized by someone 'farting' regularly during our conversation. I never asked, but I don't think it was Lota. Fortunately it was the sound of farting only since SL lacks olfactory cues - so far. (but would we want to add smell? and is farting a kind of griefing?)
So, hats off to Lota and Pappy for leading the revolution of imperfection and thereby celebrating our brilliant and uncontrollable embodiment!

During my research into the educational possibilities of Second Life, I came across a blog entry about a graduate course by Bernie Dodge of San Deigo State University called "Exploratory Learning Through Simulation and Games" and he generously invited me into their discussion.
On their class website there are not only links to Second Life resources and commentary, there are materials for exploring and discussing 'low-tech' board games, game theory and world-building or 'scripting' tutorials. The course blog discusses current corporate applications of SL as well as featuring educational projects in other universites.
One thing is for sure - we're beginning to recover from the false notions that gaming is not a serious intellectual pursuit or that fun is not a central component to effective learning.
Thanks to Dr. Dodge & the grad students of SDSU for letting me join in your conversation!
Though I took a summer hiatus, SL exploration this fall promises to be more expansive and interesting with the addition of some new researchers from UR's Summer Scholars Program who have agreed to explore Teen SL and post their dispatches to our research blog.
Intrepid SL blogger, networker and digital guide Ignatius Onomatopoeia will be checking in from time to time to see our progress. If you haven't seen it already, be sure to check out his "In a Strange Land" blog: to get a survey of some of the creative activity going on in Second Life.