Friday, October 19, 2007

Imperfection in Second Life




In past postings, I've discussed my avatar friend Pappy Enoch who looks like a black bearded pot-bellied hillbilly in overalls who communicates in what I call a 'bastardized hillbilly dialect' (as if there were an 'official' hillbilly language). Though he looks scary, and though he recently broke out of jail in Tombstone, Pappy is actually quite a southern gentleman and he has attracted a small following.

I've been fascinated and mystified by Pappy's popularity. Pappy's place on Richmond Island looks like an un-mown junk yard with a still, an outhouse and an old truck up on blocks, and as such it seems to run counter to most SL landscapes that are generally clean and orderly. (does a word like 'clean' even apply?) The same seems to be true for most avatars - people generally go for the slick look of 'perfection' even if their costume is bizarre.

My theory is that for most folks, SL is a place to achieve a 'perfection' that we cannot achieve in real life, so we try to design the body image or surroundings that reflect our sense of the ideal, or at least an identity we'd like to try out for a 'test-drive.' Aside from being a vague and variously defined term, 'perfection' is a state that may not be as desirable as we believe - it may not be a worthy goal.


Zamyatin's novel We is an excellent and fascinating exploration of the notion of perfection and other attempts at precise measurement and the world he portrays of individual perfection and uniformity via totally calculated control is at once boring and horrific. So my point about Pappy is that perhaps his minor celebrity is precisely because of his imperfection, not in spite of it.


It may be that, when given the chance to design and interact with the ideal, we find it insufficient and boring and we long for that which lacks such uniformity and transcendence, if unconsciously. It may be that the 'imperfections' we subdue, cover and resist are actually embodied sites of power, delight and wisdom.

The value of imperfect embodiment is explored in Denis Danvers' sci-fi novels The Circuit of Heaven and End of Days as future humans dump their bodies for a chance at immortality and eternal youth inside a digital reproduction of the real world called "the Bin." One of the more chilling scenes in the novel is of the train-carloads of these dumped bodies pulling into the mass incinerators built to dispose of the disparaged flesh. Eventually the perfection and predictability of these realms wears on the residents and they begin to long for their bodies back...

Today I met an SL resident named "Lota" whose avatar was so bulbous that others were asking her if she was pregnant. (what would it mean to be pregnant in SL?) But no, Lota isn't pregnant, she's just FAT - another deliberately designed 'imperfect' avatar.

(this picture doesn't do justice to her wondrously pendulous belly)
Though Lota doesn't have the fans that Pappy does, it was clear that she did have a level of celebrity judging by the comments and interaction of surrounding avatars. The imperfection of the situation was also emphasized by someone 'farting' regularly during our conversation. I never asked, but I don't think it was Lota. Fortunately it was the sound of farting only since SL lacks olfactory cues - so far. (but would we want to add smell? and is farting a kind of griefing?)

So, hats off to Lota and Pappy for leading the revolution of imperfection and thereby celebrating our brilliant and uncontrollable embodiment!


Tuesday, October 9, 2007

Educational Gaming graduate study











During my research into the educational possibilities of Second Life, I came across a blog entry about a graduate course by Bernie Dodge of San Deigo State University called "Exploratory Learning Through Simulation and Games" and he generously invited me into their discussion.

On their class website there are not only links to Second Life resources and commentary, there are materials for exploring and discussing 'low-tech' board games, game theory and world-building or 'scripting' tutorials. The course blog discusses current corporate applications of SL as well as featuring educational projects in other universites.

One thing is for sure - we're beginning to recover from the false notions that gaming is not a serious intellectual pursuit or that fun is not a central component to effective learning.

Thanks to Dr. Dodge & the grad students of SDSU for letting me join in your conversation!

Saturday, September 8, 2007

Our Research Team

Though I took a summer hiatus, SL exploration this fall promises to be more expansive and interesting with the addition of some new researchers from UR's Summer Scholars Program who have agreed to explore Teen SL and post their dispatches to our research blog.

Intrepid SL blogger, networker and digital guide Ignatius Onomatopoeia will be checking in from time to time to see our progress. If you haven't seen it already, be sure to check out his "In a Strange Land" blog: to get a survey of some of the creative activity going on in Second Life.






Tuesday, August 7, 2007

Coffee in Cyberia on the Keweenaw

(*note about my use of first person: my earlier intentions to clarify and separate digital identity as Beeble from my organic identity as an academic explorer have become too cumbersome to continue...my lower case "i" to represent Beeble and my upper case "I" to represent my flesh have not been consistently applied, so from here on I'll use only the traditional capitalized "I" leaving readers to negotiate them)

It's been a while since my last posting, and even with my dismissals of the 'reality' of digital realms like Second Life, I've found myself feeling a bit guilty that I haven't been in more frequently, visiting established friends and making new ones. What can I say? I like my first life quite a bit!
Right now I am vacationing on the Keweenaw Peninsula, a small 'thumb' of the Upper Peninsula of Michigan that juts out into the middle of Lake Superior. Anyone who has sweltered through the suffocating hot & humid summers in Richmond will understand why I escape to the cooler climes of the UP. Though they have their hotter days (mid 80's to 90 max) most of the time, the weather here is breezy, sunny and in the mid 70's - a delightful contrast!








Above you can see the location of the peninsula and a typical view Lake Superior.


I'm writing from Cyberia Cafe in Houghton, Michigan run by Steve, and I have to say it's a connected coffee lounge! Though I can't seem to run Second Life on their PC's I hope to interest Steve in taking Cyberia into SL as well so past customers can check in and say hi in some visible form, from anywhere in the world.

I learned about Cyberia when I came up for the 2005 Computers InWriting Intensive Classrooms conference (CIWIC) at Michigan Tech hosted by Cynthia Selfe who now teaches at Ohio State University. In the interdisciplinary field of composition and computers, Selfe is a respected researcher who has advanced our understanding of digital tools, their application to teaching and their impact on us. If she has the time, perhaps Beeble will have to interview her about the pedagogical potential of SL.

I'm heading out on the peninsula for some camping in real life, complete with the soothing rhythms of Superior and the scintillating scents of the vast forests on the peninsula - but I'll be back to report and continue my explorations of SL.











Monday, July 9, 2007

Pappy's cousin LuciferLee


They wouldn't let me in the club in my earthy condition, but I was able to get a picture of Pappy's coustin, the Rev. LuciferLee Enoch, as he was practicing on the piano.

It was a classical piece, Bach I believe, but I was surprised to see him play such a peaceful tune after the fire-breathing sermons I've heard him give!

He's Pappy Enoch's cousin and so a member of the Hellbilly community but since the Rev. went to Bible College he lack's Pappy's distinctive backwoods dialect - though a bit of grit slips through now and again!

When I learned he was a Reverend, I was sure he'd think I was some kind of Swamp Demon and try to banish me or exorcize my muck-n-moss, but instead he greeted me like a brother with a big squishy hug.

Now, I'm not an expert on theology but Rev. Enoch says that most church folk got it all wrong, and that Lucifer is the brother of Jesus, not his nemesis! It sounds crazy, I know, but etymologically "lucifer" means "light bringer" or "shining one" and Jesus is called the "light of the world" and was sometimes described as emitting light....hmmmm. Who knows?
Maybe the Devil isn't the bad guy after all?

According to the Rev. Lucifer taught Jesus how to do the wine thing and that Jesus' priorities were evident in his first miracle where he created a huge 30 gallon jug of good wine for a party.

That's one preacher that makes even my muddy mind work overtime!

Sunday, July 8, 2007

It came from the pit!

IS "Beeble Earth" really a 'new look' or is it a clever cover for some kind of mucky swamp-thing?

Things have been getting mighty wierd around Pappy's place lately...

Rumor has it that it came from the pit of Pappy Enoch's outhouse and is now out to "git" him!

It may be something that spontaneously generated when ol' Pap dumped a bad batch of moonshine down the hole...ah, the perils of unplanned experiments...

Some say that Pappy can just shoot him with his double-barrel shotgun, but we all know what happens when bullets hit that which comes from the pit! (it's worse than when 'it' hits the fan)

And as for advances in outhouse technology, the only one I ever used that had absolutely no smell and no flies was a raised outhouse at earthaven ecovillage.
The outhouse they built were a few steps above ground and rather than using a collecting pit, waste is collected above ground in an open-air cage. Combined with scoops of sawdust or bunches of straw, the waste dries and composts with the added material and leaves a dry, odorless material that can be buried or used as fertilizer for plants not meant for food.



Wednesday, July 4, 2007

Language as technology: voice versus text



Normally I try to avoid advertising for companies, but the Lindens and other creator-residents of Second Life have contributed SO MUCH for free, I think they deserve an exception - and besides, I'm not advertising for their headsets so much as referencing their announcement to begin a conversation about what bringing voice to SL might mean.

Though we don't know for sure when humans first started using spoken language, some estimates are between 40,000 and 250,000 years ago - but there is no way to know for sure without written records! Of course, written records don't always lead to definitive answers either, but at least they provide an artifact to examine and debate. The origins of language may be obscure, but language and particularly the differences between spoken and written expression are more relevant than ever in the digital age.

Second Life began as an image & text-based format where participants type messages to one another's avatars. The conversation appears on the screen and can be logged for future reference. When an avatar is communicating, its hands come up as if it were typing, thus providing a visual cue and the familiar sound of the clacking keyboard adds a sonic cue for participants. Conversational coordination, just like in verbal exchange, is often tricky and related responses rarely follow immediately.

Just as in email and text messaging, some SL residents textual communications are abbreviated or accentuated with emoticons or other semiotic adaptations. And, just as in email and text messaging we never really know for sure who is on the other keyboard - it is *always* an act of faith. Anyone with sufficient technical skill can represent themselves as anyone else and only a close reading by an intimate friend would be likely to detect such deception.

Oral communication on the other hand is more difficult to fake, particularly since human hearing is quite adept at detecting subtleties of sound. Voice recognition has been one of the advantages of spoken communications over electronic media, and could provide certain identification since the pattern of our vocal expression is as singular as our finger print. Though fingerprinting or dactyloscopy has been around since the 19th Century, the science of biometrics is booming in our timid, terrified post 9/11 world. From entry gates at the local gym to forensic analysis, biometric technologies are being widely deployed for identity detection.

Thought I'm not certain whether the voice choice in SL will relay our spoken expression with accuracy and an identical voice print via spectrographic analysis, simply introducing the option of vocal verbal communcation will be a fascinating change offering many opportunities for intriguing intellectual discussion.

VUI (voice user interface) design and ASR (automated speech recognition) may combine to provide an accurate and unique transmission or rendition of our spoken communications such that we will no longer have to make that "leap of faith" that has become our default response when communicating via typed text. Further, if SL includes the option of an audio log as it does for text communications a heightened level of security or certainty may be possible.

While this is appealing, and perhaps an answer to the prayers of the most frightened, like all policing technologies, it may have an ugly underside. Since the human brain has had the longest "imprinting" with spoken language and most of us learned how to speak before we learned how to write, our oral composition skills are so automatic that we hardly notice them. Because of this, most of us speak freely and spontaneously, and sometimes to our great regret. What would a world be like that recorded every word we ever spoke?

I trust the Lindens more than I'd trust the government, so I doubt that Second Life will devolve into such an invasive policing technology, but the introduction of voice communications will certainly revolutionize this new exciting realm.